Where are the graphics from? They are all great.
Follow The Leader
The Ginkapo are mysterious and magical creatures that live deep in the Elder Woods. They love to play games, and their favorite is Follow the Leader! Help the Ginkapos play Follow the Leader, but watch out for the dangerous snake-vines, and don't crash into each other! (This is a snake clone.)
Ginkapos like to hide underground much of the time, but they can be brought out to play by running over their hiding places. They will dive back underground if they are in danger.
There are two varieties of Follow the Leader that the Ginkapos like to play.
Run around within a small grove. Dodge the snake-vines, which grow faster as the game goes on. Last as long as you can!
Run through the forest, with the storm front right behind. Dodge snake-vines and other obstacles. As time passes, the storm moves faster and the snake-vines grow faster. Go as far as you can!
Abilities / Controls
Supports both keyboard and controller (instructions assume an Xbox controller). You will often need a mouse for the menus. There is a tutorial in game, but the information is provided here as well for convenience.
Keyboard: WASD or arrow keys
Controller: Left stick or d-pad
Leap over obstacles to avoid them! You have 3 charges with a cooldown.
Keyboard: Space bar
Shoot a bolt of magic, destroying the first vine it hits. Short range. You have only one charge with a cooldown.
Keyboard: F or Left-click
Makes you stealthy for a short time, allowing you to pass through vines and each other. You have 2 charges with a cooldown.
Keyboard: Shift or Right-click
The pause menu also has volume and other settings.
Keyboard: Esc or P
Controller: Select or Start
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How did you implement the score system?
What's the way you implemented jumping in this top-down game?
The position of the units don't actually move up and down, it's just the sprite animating that way. The jump just gives a period of invulnerability.
That was a wonderful little game! It was a bit hard to tell where the grid was at times, but all in a very pleasant game. 5 stars
Feels nice to play, like the music. Nice job!
I love this game, the caracters are so cute, the controls are nice, the Theme of Godot Wild Jam #36 - Our third year! is hit perfectly, fitting sfx and good anims, cool that there are multiple modes; nothing to complain but these tiny details: if you loosed, the circles for Space, Shift and F should stop closing. That the currently active vines don't stop growing is good and the particles from the flowers can also stay there, but new ones must not spawn since someday the entire playground were covered. I played all games from this jam that are playable in a browser and this one is wihtout any doubt my favorite.